GAME SYSTEM

The RTK battlefield shown in one vast map

Various battles

Siege, where siege weapons show their might.
Naval battles, where having a powerful navy gives you the advantage.

Players will see various battle scenes as enemies meet in differing locations and situations.
The front lines will see a variety of battles: Siege battles that involve towers and catapults, Naval battles where attack ships and roofed ships clash furiously.
Where to meet the enemy, what kind of battle to fight. Strategies that take into account the battle conditions will be vital to your success.

Cities/Gates

The city changes visually as it expands.
"Hulao" gate, where the battle takes place between the Anti Dong Zhuo Coalition and Lu Bu, is one of the important gates.

Cities, after fulfilling a number of conditions, will expand. Not only will it receive a number of benefits, like higher durability, increases in gold and supplies, and so on, certain of the cities will develop tactics that can be activated as counters during battle.
Also, in important locations there are Gates like Hulao Gate and Yangping Gate. Troops can be stationed there. These gates can also activate tactics. This means that city expansion and the use of gates become an important tool for defense and will greatly affect conflict around bases.

Buildings

Buildings can be constructed by deployed units.
The “Arrow Tower” attacks nearby enemy units.
The “Camp” lowers the allied forces consumption of supplies.
An “Earthen Wall” will stop an enemy advance.
“Stone Soldiers” lower enemy morale and cause disorder.
Setting traps will allow you to attack approaching enemies all at once.

The new battlefield allows the construction of various Buildings that allow the player to customize for his or her own advantage.
In addition to military facilities that automatically attack encroaching enemy or which lowers supply consumption, there are also Obstacles that restrict enemy actions and Traps that will cause damage to nearby enemy units. There are also Buildings like “Stone Soldiers” which only certain officers can construct.
By carefully mixing these buildings, you can recreate the dramatic fights of the RTK period, like the Battle of Yiling and its large scale fire attack.

Foreign Tribes

Areas foreign tribal units pass through will become lost to players who had control of that area. To minimize losses, strategize on how to stop them.
With the Qiang character, not only will Qiang tribal units not appear, but they can appear in an enemy’s territory for good effect.

When public order drops, in addition to bandits, foreign tribes will appear and cause trouble. The tribes are the Wuhuan, Xianbei, Qiang, Shanyue, and Nanman tribes. Areas these tribal units pass through will become empty areas and the player will lose control of that area. Players must quickly deal with these units or lose more land.
In addition to deploying troops to deal with these tribes, another option to deal with tribes is the "character" (traits) of officers, which can prevent certain tribes from appearing in areas to begin with. If the "character" is the same as the opposing tribe, the tribe will become an ally and may appear in an enemy’s territory for good effect.