Battle Screen

Life Gauge

The monster's remaining health. The monster whose gauge is reduced to 0 first will lose.

Remaining Time

The match will end when the time runs out. If both monsters have health remaining, the one with the fuller life gauge will win.

Techniques

Shows the available techniques and Guts required to use them.

Distance Marker

This displays the positioning and distance between the monsters. The technique cursor will move based on this distance.

Hit Rate/Probability

The probability of successfully using the technique. Higher Guts will increase the success probability.

Proximity Mark

This will appear when the opponent is close enough for your monster to use the push attack to force them back and gain some distance.

Technique Panel

The boxed-in icons indicate the techniques that can currently be used. The available techniques will change depending on the distance between the monsters.
If there are △▽ marks shown, you can manually switch to another technique.

Note: The Smartphone/Tablet version will only use ▽.

Guts Gauge

The amount of the monster's Guts. Each match starts with 50 Guts and the gauge can be built up during the battle.
Guts are used to perform techniques and decrease when hit by the opponent. Guts affect the success rate of the monster's attacks.