Welcome to interviews with development team members of "RTK14" which will be released on 28 February, 2020.
We will have deep conversations about their thoughts on the game and their favorite aspects of RTK14!
An illustrator who has worked on many illustrations for books, games, and trading cards. Hida is also responsible for the cover design of "Nobunaga's Ambition."
Official Twitter Account：https://twitter.com/hida_keiji_jpn
I wanted to go back to the visual elements of the three rulers from the first ROTK game cover, and center the design on that. After countless rough drafts that took those original elements into account, I eventually settled on the current design.
There aren't any specific stylistic traits in my art, but one thing I did try to do was make sure that the characters' facial expressions and poses expressed an air of power. Hopefully, when you look at the cover, you can get a sense of what each character's backstory is like, and what they are feeling.
With all the charismatic officers from the Three Kingdoms series, it's very difficult to narrow them down to just one, so I'd have to choose both Zhang Liao and Guan Yu. I'd like to try drawing those two fighting someday.
I'd like to mention that I couldn't have produced this cover art without the game's other staff, who helped me with the important details. I hope that the cover makes you want to pick up the game, and that the world of ROTK XIV will capture your imagination.
Volume 4Voice actor
A voice actress and singer affiliated with Ken Production Co.,Ltd. Ito has voiced many characters, but her best known roles are Sailor Venus in "Sailor Moon Crystal", Yayoi Kunizuka in "Psycho Pass", and Irina Jelavić in "Assassination Classroom." In ROTK XIV, she plays Diao Chan, one of the Four Great Beauties.
That would have to be Zhuge Liang, although there's no deep meaning behind why he's my favorite. He's a pretty scary guy, because he can antagonize even the smartest people. You definitely want him by your side as an ally. That's how he gets you!
I wanted to make her seem as wise and refined as I could, so I tried to think of all the things that would make her sound ladylike and exude femininity.
I'd like to try playing one of the other great beauties of the Three Kingdoms, and maybe some of the world's other great beauties that have existed throughout history. Maybe the roles will influence me so much that one day, I'll be considered a great beauty myself... Just kidding! That would never happen.
I really fell in love with the Three Kingdoms period during the recording sessions, and had a lot of fun playing Diao Chan. I hope you'll all enjoy my performance once the game comes out!
A composer and Waseda University graduate, Sakamoto is the CEO of noisycroak Co.,Ltd. In addition to movie and anime soundtracks, he has composed many game soundtracks over the years. He continues to approach game soundtracks with a comprehensive point of view.
Official Twitter Account：https://twitter.com/HidekiSakamoto
I wanted to make sure that each song had a simple yet memorable melody, rather than just blending into the background. I also tried to create songs that would capture a Chinese feeling without losing their contemporary feel, using Chinese musical scales and instruments like the erhu.
I must say I was very impressed by the performances of all the wonderful musicians during the recording sessions. Considering how busy I usually am, I was very fortunate to be able to make it to all of their performances. Aside from that, the timpani was too big to fit in our studio, so that part had to be recorded separately in quite a hurry (laughs).
Yeah... That's a tricky one, but I would probably go with "Monarch's Majesty," the first piece I completed for this soundtrack. It's melodious, it has a contemporary harmony, and it definitely has that distinct Chinese feel to it. It very much feels like a song done in my own style.
It's an honor to be credited as the composer for the newest title in such an esteemed series. I tried as hard as I could to express the character of ROTK XIV's world through my own music, so it would make me very happy if players would turn the volume up just a little more for this game (laughs).
Kobayashi joined Koei (pre-merger) in 2001. After being involved in the development of Romance of the Three Kingdoms IX, X, and XI, he was put in charge of the management and development of online and social games. Returning again to the Romance of the Three Kingdoms series, he now sits in the director's seat. His favorite games in the series are ROTK II and ROTK V.
Probably having the scramble for territory contained in one single map. By having the entire battlefield encompassed by one map, players can create their own strategies and execute them to the letter. That's definitely one of the things we focused on with this game, at least.
Well, we wanted to make the heroic adventures of the officers exciting, but at the same time keep the strategy side of the game interesting and deep. That ended up being a trial and error process.
Out of all the well-known rulers, I'd say go with Sun Ce and the 194 C.E. scenario. In previous titles, it was relatively easy to brute-force your way through that scenario, but that won't quite be the case in this new game. You'll have to try all kinds of strategies this time in order to conquer Jiangdong.
Out of all the different play styles we could have chosen from, we decided on a large, single map system for ROTK XIV. We hope that you'll approve of this choice, and come to love this new game just as much as you all loved IX and XI. As always, thank you for your continued support.
After joining Koei Tecmo (pre-merger) in 1994, Echigoya first contributed to the development of "Sangokushi Eiketsuden." He subsequently went on to become lead game designer for "Taiko Risshiden IV" and the "Dynasty Warriors" titles. This game marks his first role as producer for the "Romance of the Three Kingdoms" series. His favorite game of the series is the first of its thirteen releases.
The increased roster, for sure. We didn't want there to be any trade-off between quantity and quality, however. That's why we made sure that all generals are viable units, and that end-game unification is possible with both Yuan Shu and Liu Biao, for example.
Well, I'd say Lu Bu, with his incredible strength, is a stand-out unit for sure. But in the end, whether that strength is a useful asset or not depends on the player's strategy, which is the real focus here.
Nothing has been officially confirmed yet, but personally, I'd like to make more content available well before any large updates that players would have to wait a long time for. In the meantime, we'll be working on periodic patches that will improve the AI.
Using past releases as a base, we're now creating what we hope will be the new foundation for all future "Romance of the Three Kingdoms" games. There may, of course, be some rough parts, but I hope that together, we can smooth them out and strengthen that foundation even further. Thank you, as always, for your continued support.