The speed at which your unit builds traps and facilities is increased, and develop is more likely to increase when assigned as an area overseer.
Grants damage corresponding to intelligence stats to enemy units and bases within range.
At the start of the next turn, wounded troops of units of your force other than you within a specific range are recovered, and the period of status ailments is shortened.
Grants damage corresponding to intelligence stats and impairs the enemy's all abilities.
Morale of your unit is less likely to decrease, and the defense of your unit increases.
Grants damage corresponding to strength stats and impairs the enemy's "defence".
Tactics that inflict status ailments are always successful and their effective period is lengthened, grants immunity to status ailments, and traps are nullified after entering their effective range.
Grants damage corresponding to strength stats to enemy units and bases within range.
If there are many enemy units within a specific range, all abilities of your unit are increased, and morale is less likely to decrease when your unit is attacked.
Grants damage corresponding to intelligence stats and demoralizes enemy units and bases within range.
Increases the Maneuver of your unit, and ZOC is ignored (unless it is a ship or siege weapon).
Grants damage corresponding to strength stats to enemy units.