UPDATE

=Updates for both the ROMANCE OF THE THREE KINGDOMS XIV base game and the Diplomacy and Strategy Expansion Pack.
*Updates not listed as "Both" are only for the Diplomacy and Strategy Expansion Pack.
15 Sep. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.10(RTK14=1.0.25)/PS4:1.25/Nintendo Switch:1.0.10
  • Minor issues and typographical errors were corrected.
29 Jul. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.9(RTK14=1.0.24)/PS4:1.24/Nintendo Switch:1.0.9
  • Minor issues and typographical errors were corrected.
31 May. 2021
PS4
PS4:1.23
  • Corrected the issue for PS4®Pro in which the game would sometimes stop when you kept on playing with a large number of units marching simultaneously.(PS4™)
27 May. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.8(RTK14=1.0.23)/PS4:1.22/Nintendo Switch:1.0.8

●Function Expansion/Adjustments

  • Added the scenario "Splendid Ma Chao Takes a Leap".
  • Added "OR" and "AND" to the Trigger Condition in Edit Events.
  • Added "Existence of Sworn Siblings and Lineage" to the Trigger Condition in Edit Events.
  • Added "Possession of Geographic Advantage Setting" to the Trigger Condition in Edit Events.
  • Added "Outlander Suppression Setting" to the Trigger Condition in Edit Events.
  • Adjusted the loyalty of officers belonging to the unified force after Unification of Forces and Grand Unification occurred.
  • Adjusted the Unification of Forces and Grand Unification so that forces with the relationship of Enemies do not unite together.
  • Adjusted the trigger condition of the Unification of Forces and Grand Unification.
  • Added a function to automatically change the Development Priority when the current development level reached its maximum in Area Government.
  • Now, if Traits are sorted in the Traits tab on the screen for the list of officers, empty ones will be displayed on the bottom end of the list.

●Bug fixes

  • Corrected an issue in which, if officers with the original trait which has the effect "Status Ailment Tactics Successful/Duration Extended/Disarms Traps" received status ailment tactics from a city, the game would sometimes stop.
  • Corrected an issue in which, if a certain procedure was performed for conducting Foreign commands, the game would stop.
  • Corrected an issue in which, if a certain procedure was performed after a unit had been annihilated, the game would stop.
  • Corrected an issue in which the Area Overseer would not be removed even if the event "The Split of Jing Province" had occurred.
  • Corrected an issue in which the number of Requirements Complete for the Attack Request to Outlander events was incorrectly displayed.
28 Apr. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.7(RTK14=1.0.22)/PS4:1.21/Nintendo Switch:1.0.7

●Function Expansion/Adjustments

  • Added the scenario "Emperor Lu Bu".
  • Added a function to change sworn siblings to the Result in Edit Events.
  • Added a function to judge whether officers can become sworn siblings to the Trigger Condition in Edit Events.
  • Added "Officer City Location" to the Trigger Condition in Edit Events.
  • Added a function to judge the number of cities controlled by a force to the Trigger Condition in Edit Events.
  • Added "Existence of Adversary" to the Condition in Edit Events.
  • Added the command "Initialize Edited Data" in Edit Events.
  • Expanded upon features of the Event Editor.
  • Added a feature to view previously triggered events under Collection.
  • Improved the selection of officers for AGR or COM in Auto Appoint under Area Government by prioritizing officers with higher effect value.
  • Now, the AI will more likely intercept enemy units in Veteran and Extreme difficulties.
  • Now, the AI will more likely target enemy bases belonging to forces with no other bases left.
  • Now, the AI will less likely form alliances in certain situations.

●Bug fixes

  • Corrected an issue for the Nintendo Switch version in which, if the event screen was tapped while the cursor was on the details for the event, the game would sometimes stop.(Switch)
  • Corrected an issue in which, under certain conditions, the game would stop when a ruler currently marching dies due to an event to replace the ruler.
  • Corrected an issue in which, if a certain procedure was performed in the list of Areas on the Info screen, the game would stop.
  • Now, original traits without any effect cannot be created in Edit Orig. Traits.
  • Corrected an issue in which, when using the Editor, data including specific symbols in its name could not be exported.(Steam)
  • Now, messages cannot be created exceeding the maximum limit in Edit Events.
  • Corrected an issue in which, in Edit Events, if ancient officers or original officers were set as the speaker, they would remain to be so even when they were removed from the Key Person list afterwards.
  • Corrected an issue in which the ruler would become a free officer in the event "Officers Becoming Free".
  • Corrected an issue in which officers that joined your force through Friendship events with outlanders could not be transferred in certain cases.
  • Corrected an issue in which the name of the previous ruler was inadvertently displayed on the force's banner after the event "Change Ruler" has occurred.
  • Corrected an issue in which the cursor could not select the tactic on the far right when tactics were learned consecutively.(PS4™、Switch)
25 Mar. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.6(RTK14=1.0.21)/PS4:1.20/Nintendo Switch:1.0.5

●Function Expansion/Adjustments

  • Added the "Grand Unification" functionality.
  • Added the "Outlanders' Grand Invasion" functionality.
  • Added the scenario "Zhou Yu's Master Plan".
  • Added "Scenario Settings 4".
  • Added the "Edit Orig. Traits" functionality.
  • Added the "Mediate" command.
  • Improved the AI for capturing bases.
  • Added functionality to select original officers in Edit Events.
  • Added "Existence of Ruler Force" to the Trigger Condition in Edit Events.
  • Added "Change Ruler" to the Result in Edit Events.
  • Added the Principle tab in Officers under Info and Collection.
  • Added "Public Order" to Auto Appoint in Area Government.
  • Added a button to move directly to the Domestics command when an advice from a warlord is displayed.

●Bug fixes

  • Corrected an issue in which the effect of the foreign technology "Legion" would only apply when marching.
  • Corrected an issue in which the requirements for the historical event "Dual Destruction" did not include the affiliated force of Xun Yu.
  • Corrected an issue in which, if original officers settings were initialized after executing Reposition Forces for original officers that had been positioned to existing forces, the forces where the original officers belonged to would become vacant.
  • Corrected an issue in which, during the War Chronicles scenario "Liu Bei Enters Shu", when played as the Liu Zhang Force, the event "Flood Attack at Fushui" would end in failure even if Pang Tong was dead.
  • Corrected the effects for the traits "Auspicious" and "Bodyguard" so that they match the description.
  • Corrected the inconsistencies in terminology in the trophy descriptions.(PS4™)
25 Feb. 2021
PS4
Steam
Nintendo Switch
Steam:1.0.5(RTK14=1.0.20)/PS4:1.19/Nintendo Switch:1.0.4

●Function Expansion/Adjustments

  • Added the scenario "Enduring the Autumn Winds".
  • Expanded upon features of the Event Editor.
  • Added the Specialty CG Edit Tool.(Steam)
  • Improved the AI for the final phase of the game.
  • Adjusted the AI for Search command.
  • Adjusted the conditions for triggering some of the events for the War Chronicles scenarios "The Battle of Chibi" and "The Battle for Jing Province".

●Bug fixes

  • Corrected an issue in which, during the War Chronicles scenario "The Battle for Jing Province", if other forces had insufficient gold, the loyalty of officers would sometimes be likely to decrease.
  • Corrected an issue in which messages were automatically created to the data usage limit in Edit Events.
  • Corrected an issue in which, when creating an event, after setting the Trigger Condition and Result, the actual numbers would be different.
  • Corrected an issue in which the trigger condition of the event "The Decline of the Yuan Clan" was sometimes inconsistent with the content of the event.
  • Corrected an issue in which, if, for example in events, an officer became affiliated with a force led by a ruler they normally cannot serve under, the settings regarding such ruler would inadvertently remain.(Switch)
  • Corrected an issue in which the game would sometimes stop when viewing the mid-game ending.(Steam)
  • Corrected an issue in which the focus cursor would disappear on the list of View Movies.(PS4™、Switch)
  • Corrected an issue in which, at the beginning of a scenario, free officers residing in cities could not be discovered by using Search.
  • Corrected an issue in which, during the scenario "In the Midst of an Endless Dream", some of the titles for the Free Planets Alliance and Galactic Empire could not be set by using Auto Appoint.
  • Corrected an issue in which the game would sometimes stop if a specific procedure was performed to execute the plot "Unattended Home".
  • Corrected an issue in which, if the Marching settings screen was entered multiple times, the display for details regarding formation and tactics would sometimes be misaligned.
  • Corrected an issue in which the background image for Yuchi Gong was not transparent on the Marching settings screen.
  • Corrected an issue in which the game would sometimes stop on the Select Prisoner Treatment screen.(PS4™)
  • Corrected an issue in which, when Divisions were switched from the Balance Trends window, the Balance number would not change.(PS4™、Switch)
  • Now, by referring to the acquisition status of Trophies, clear data is correctly applied within the game.(PS4™)
  • Corrected an issue in which the key configuration under Options to skip messages was assigned to the same key as the regular controls to send messages.(Steam)
  • Now, when key configuration under Options is assigned to an invalid key, it will make a sound.(Steam)
Show previous updates
(RTK14)
10 Dec. 2020
PS4
Steam
PS4:1.11/Steam:1.0.16

●Function Expansion/Adjustments

  • Improved the automatic selection of officers when selecting the Employ command.
  • Now, a Merchant icon is displayed next to cities to indicate their presence.
  • Added a "Merchant" button to the upper-right Information buttons, allowing players to check where all merchants are located.
  • Now, the map cursor moves faster in proportion to the amount of time it is pressed.(PS4™)
  • Now, players can also go to the menu for selecting a marching destination by pressing the △ button from the window to the right of the Marching settings menu.(PS4™)
  • Now, when an officer has been removed from Administration, a marker is displayed under the Force command "Appointments" - "Administration".

●Bug fixes

  • Corrected an issue in which the game would stop if a certain procedure was performed from the list menu.(PS4™)
  • Corrected an issue in which the text lines for the Traits "Uplifting", "Poetic", "Furious", and "Downcast" were incorrectly displayed when marching.
  • Corrected an issue in which, after performing a specific procedure, "Camps" and "Arrow Towers" could incorrectly be built adjacent to other "Camps" and "Arrow Towers".
  • Corrected an issue in which, during duels, the officer that possessed the Trait "Kinsman" would incorrectly be displayed for the Trait's activation display.
  • Corrected an issue in which, if an alliance was dissolved due to an event when a unit was on a core of the alliance force, the Area Overseer would not be Discharged.
  • Corrected an issue in which Allied officers that were taken prisoner would continue to be Adjutants even after they were employed by an enemy force.
  • Corrected an issue in which the lines of officers would overlap with the "Auto Appoint" menu of Area Government.
  • Corrected an issue in which the Settings screen could not be accessed after a certain procedure was performed.(PS4™)
  • Corrected an issue in which officers would sometimes incorrectly die in battle during tutorials.
  • Corrected an issue in which the messages for obtaining Ancient officers were incorrectly displayed during the mid-game ending, even in cases where it was impossible to obtain such officers (such as through an editor).
  • Corrected an issue in which, if the camera was zoomed in when a duel unrelated to your force was triggered, the camera would move to the lower right of the map.
  • Corrected an issue in which the game would sometimes stop if the "Suggestions" command was repeatedly transitioned to.(PS4™)
  • Corrected an issue in which Yan Liang would not affiliate with the Yuan Shao Force when the event "Turmoil in the Imperial Capital" occurred.
  • Corrected an issue in which, even if Orders were insufficient to execute Learn, continuous input could be performed.
  • Corrected other issues and typographical errors.
Sep. 29, 2020
PS4
Steam
PS4:1.10/Steam:1.0.14

●Bug fixes

  • Corrected an issue that existed when duels occurred.
Sep. 24, 2020
PS4
Steam
PS4:1.09/Steam:1.0.13

●Function Expansion/Adjustments

  • Improved the AI for Coalitions.
  • Improved the coloring of land for forces after historic events.

●Bug fixes

  • Corrected an issue in which, in the historic event "The Love Triangle Plot: Conclusion", the parameters of the gate soldiers under Dong Zhuo's command were reduced lower than intended.
  • Corrected the conditions for specialties displayed under Specialties.
  • Corrected typographical errors and messages.
  • Corrected an issue in which, after performing a specific procedure, the focus cursor on the map would disappear.(PS4™)
Aug. 27, 2020
PS4
Steam
PS4:1.08/Steam:1.0.12

●Function Expansion/Adjustments

  • Adjusted AI related to Foreign.
  • Now, the animation for the effects of neighboring areas is displayed not only for units, but for bases as well.

●Bug fixes

  • When the mission of an officer that has the trait "Recruiter" is Move or Return, the number of days until they return is now correctly displayed.
  • Corrected an issue in which, if the "Effect of Neighboring Areas" under "Scenario Settings 2" was set to "Large" or "Normal", the effects were incorrectly also applied to regions that were not neighboring.
  • Corrected typographical errors and messages.
  • Corrected an issue in which, if a certain procedure was performed, the game would stop when attempting to perform an Autosave.(PS4™)
  • Corrected an issue in which, if a certain procedure was performed, the camera on the map could no longer be rotated.(PS4™)
Jul. 30, 2020
PS4
Steam
PS4:1.07/Steam:1.0.11

●Function Expansion/Adjustments

  • Added the "Auto-play" feature to the "Settings" menu.
  • Added a "Refine" button to the officer list under "Officers".
  • For Officers, "Refine" is now executed with "OK" and "Back" buttons.
  • Improved the processing speed of the Advancement Phase when officers that were dispatched by using the Foreign or People command returned.
  • Now, when officers are placed at new cities due to an event, officers that are undergoing missions are less likely to be chosen.
  • Now, when an alliance is concluded, Submission Demands made against the allied force are canceled.

●Bug fixes

  • Corrected an issue in which, if the affiliation of a target city was changed due to an event after the suggestion Sabotage was selected, the suggestion was not displayed correctly.
  • Corrected an issue in which, if a certain procedure was performed when building, the last HEX that was designated previously would incorrectly be designated again.
  • Corrected the data for the scenario "Battle of Tong Gate".
  • Corrected typographical errors and messages.
  • Corrected an issue in which, after performing a certain procedure to switch between tabs on the information screen, the tab for the player's force could not be opened.(PS4™)
Jun. 26, 2020
Steam
Steam:1.0.10

●Bug fixes

  • Corrected an issue in which Officer CG could not be imported if the folder path for the Officer CG Edit Tool included multi-byte characters.(Steam®)
Jun. 25, 2020
PS4
Steam
PS4:1.06/Steam:1.0.9

●Function Expansion/Adjustments

  • Added "Officers" to "Collection", which can be selected from the Start Menu.
  • Added "Specialties" to "Collection", which can be selected from the Start Menu.
  • Made an improvement that prevents supply lines from being cut off when area colors are changed due to a historic event.
  • Made an improvement that prevents free officers from moving if they are unable to move to neighboring cities.
  • Adjusted the AI for strategies related to personnel.
  • Improved the officer list when selecting officers to execute the Search command to make it easier to understand which base they are affiliated with.
  • Improved the results message for historic events to make it easier to understand the movement of officers not depicted in the corresponding event.
  • Adjusted the judgment of units when setting a Tentative Goal.
  • Adjusted the AI concerned with Links between Divisions when a base is attacked.
  • Removed Hou Cheng from the conditions for triggering the historic event "Flood Attack on Xiapi", and eased the conditions for its occurrence.
  • After the historic event "The Split of the Yuan Family", the Yuan Tan Force's color is now unified regardless of the scenario.
  • Now, when placing an officer at a new city during an event, officers that are currently deployed or appointed as an overseer are less likely to be chosen.
  • Now, when a unit is forced to disband due to the circumstances of an event, prisoners and other resources are no longer lost.
  • Added an "Officer CG Edit Tool" to the launcher that enables players to import edited officer CG to the game.(Steam®)

●Bug fixes

  • Corrected an issue in which, when the historic event "The Sun Sets for the Emperor Impostor" occurred, Ji Ling would die even if he was not affiliated with the Yuan Shu Force.
  • Corrected an issue in which, after the report for a Placation plot, the camera would not return to its original location.
  • Corrected an issue in which, after the historic event "Battle of Yijing" occurred, forces at the Core "Yijing" and forces of affiliated cities would sometimes not be unified.
  • Now, when the historic event "Battle of Yijing" is triggered, if the city "Xiangping" belongs to the Gongsun Zan Force it becomes blank.
  • Corrected an issue in which, after the historic event "Flood Attack on Xiapi" occurred, overseers would remain in Cores that had become blank.
  • Corrected data for the scenario "Assault on Hanzhong".
  • Corrected an issue in which the trait "Forest Warlord" could incorrectly be set in conjunction with "Nanman" and "Shanyue".
  • Corrected an issue in which, if "Voice Volume" was changed while a sample voice was being played, it would not be played at the newly set volume.
  • Corrected typographical errors and messages.
  • Corrected an issue in which, before beginning a scenario, tabs on the Scenario Settings screen would not loop correctly, preventing them from being switched.(PS4™)
May 28, 2020
PS4
Steam
PS4:1.05/Steam:1.0.8

●Function Expansion/Adjustments

  • Added functionality to "View BGM" from "Collection" on the Start Menu.
  • Added functionality to change to "30 FPS" and "60 FPS" from the launcher's "Options".(Steam®)
  • Added functionality to change sound to "2.0ch" or "5.1ch" from the Start Menu's "Options".(Steam®)
  • Adjusted the AI during counterattacks.
  • Adjusted the AI for strategies related to personnel.
  • Adjusted the balance of Duels.
  • Now, Public Order decreases when the "Placation" command fails.
  • Eased the conditions for decreasing Public Order even if the "Hidden Poison" command fails.
  • Added functionality to change the volume of Environmental Sounds from Options.
  • Adjusted the effects that are granted when officers with the "Planner" trait execute "Plots" commands.
  • Now, similar to when an alliance is dissolved, when an alliance ends, the diplomatic stance and loyalty of affiliated officers change depending on where they are positioned.
  • Improved the location that is initially focused on when configuring system settings, as well as the highlighting of selected locations.(PS4™)
  • Improved the visibility of levels and costs within the "Administration" command.

●Bug fixes

  • Changed the name of "Legend of the Galactic Heroes" collab character Cazerne's Tactic to "Logistic Support".
  • Now, when the target of a "Division" disappears, the information of each item is correctly updated when "Delegation Policy" is updated to "Full Delegation".
  • Corrected an issue in which, if a specific procedure was performed when using the "Learn" command, unintended Tactics would become candidates for deletion.
  • Corrected an issue in which, by using the "Learn" command, Tactics could be deleted for officers that did not possess 10 Tactics.
  • Corrected an issue in which, the color of forces that became independent during a Historic Event would sometimes be the same color as that of an existing original force.
  • Corrected the ordering of officers that have "Sworn Siblings" set under "Edit Orig. Officer".
  • Corrected an issue in which, before starting a scenario, the UI items "Scenario Settings" and "Officer Settings" were displayed outside the "Confirm Settings" screen.
  • Corrected an issue in which the year and month for save data and that which appeared in-game were not consistent.
  • Corrected the settings of officers for some scenarios.
  • Corrected typographical errors and messages.
  • Corrected an issue in which, if a specific procedure was performed when using the "March" command, officers that were removed from a list were inadvertently displayed.(Steam®)
  • Corrected an issue in which, the game would return to the title screen after selecting the close button immediately before ending the "Advancement Phase".(Steam®)
04 30, 2020
PS4
Steam
PS4:1.04/Steam:1.0.7

●Function Expansion/Adjustments

  • Added the scenario "The Han's Loyal Retainers".
  • Improved the Employ AI for NPC forces.
  • Adjusted how NPC forces prepare for counter attacks, as well as the AI for counter attacks.
  • Now, scenario clear bonuses are received even when clearing a mid-game ending.
  • Now, "Dual Destruction" can be executed against 2 forces in the same alliance.
  • Added an initialize button to Edit Historical Officers.
  • Now, from Edit Historical Officers, you can configure the setting "Died".
  • Added functionality to turn autosaving on or off.
  • Now, units of forces in the same alliance or coalition can pass by one another.
  • Now the names of buildings being built are yellow, and they become white when they are finished.
  • Now, upon starting a scenario, officers that have already died do not appear under "Apply Historical Officer Edits".
  • Adjusted the balance of the "Suggestions" command "Restore Durability".
  • Improved the AI to reduce the frequency of warnings that indicate buildings are being built by units of NPC forces.
  • Now, warning text appears before the mid-game ending is executed.
  • Adjusted the order scenarios are listed on the scenario selection screen.
  • Decreased the amount of time incurred when returning to the main menu after executing a command.
  • Now, movies can be skipped by performing the same operation as when selecting "OK".
  • Changed the year of death for some officers.
  • Now, it can be determined whether edits to historical officers have been applied when viewing save data information.(PS4™)
  • Now, after the application has started, the game window automatically becomes active.(Steam®)
  • Now, if the settings for right-clicking and left-clicking a mouse are switched on a PC, the changes are also applied within the game.(Steam®)
  • Added a shortcut function that enables "Yes" and "No" to be selected by pressing the keyboard keys "Y" and "N".(Steam®)

●Bug fixes

  • Corrected an issue in which, after executing the event "The Love Triangle Plot: Conclusion (Other Successors)", the location of some officers became blank.
  • Corrected an issue in which, under certain conditions, if a faraway location was selected for a unit's mid-point, the game would sometimes stop.
  • Corrected an issue in which officers in delegated divisions would move incorrectly.
  • Corrected an issue in which the movements of NPC units were sometimes unnatural.
  • Corrected an issue in which, after performing certain operations, operations other than controlling the camera could not be performed, and the game could no longer be advanced.
  • Corrected an issue in which, even though officers employed by using the "Suggestions" command "Recruit Officer" were currently returning, such officers would become the target of the "Reward" command.
  • Corrected the settings for officers and Foreign for some scenarios.
  • Corrected an issue in which the message that appears upon exiting the game was sometimes changed.
  • Corrected an issue in which, for the event "The Split of the Yuan Family", the officers from Yuan Tan's army would incorrectly inherit the Title settings from those when they were in Yuan Shao's army.
  • Corrected an issue in which "SE Volume" options for some sound effects were not applied.
  • Corrected an issue in which, the ordering in which officers were sorted on each menu under "Original Officer Settings" was not unified.
  • Corrected an issue in which ability changes due to having a condition were not taken into account for the event "No Longer the Ameng of Wu".
  • Corrected an issue in which the affiliations of officers were not set correctly for the event "The Split of the Yuan Family".
  • Corrected an issue in which, during the turn immediately after starting a scenario, the effects of adjacent areas were not received for original forces.
  • Made a correction to the "Suggestions" command to prevent multiple "Reinforce Units" suggestions from being made from a single city.
  • Corrected an issue in which, if data was loaded for which the game was at a point immediately after a force had fallen during an "Event", the buildings of the fallen force would remain on the map.
  • Corrected an issue in which the camera could not be controlled correctly when using "Build".
  • Corrected an issue in which the border lines of cities were shown on the Create Orig. Force and the Position Orig. Officers screens.
  • Corrected an issue in which, if certain operations were performed, the range that bandit units could move were displayed.
  • Corrected an issue in which, the expenses for automatic recovery of gates was not applied to city info or "Gold Expenditure" under force info.
  • Corrected typographical errors and messages.
  • Corrected an issue in which, after performing specific operations, the ruler's affiliated city was moved to a division other than the 1st, and the game would stop.
  • Corrected an issue in which, when changing portraits from Create Orig. Officer, portraits outside of the screen could incorrectly be focused on.(PS4™)
  • Corrected an issue in which, when setting the targets for a unit, the selected location and the cursor were misaligned.(PS4™)
  • Corrected an issue in which, if operations were performed when the End Game confirmation menu was displayed on some screens, the game would sometimes stop.(Steam®)
  • Corrected an issue in which the behavior of the camera was unnatural if mouse operations were performed after starting a scenario.(Steam®)
  • Corrected an issue in which, after entering the biography of an original officer, when viewing Officer Info, the display of the biography was misaligned.(Steam®)
04 09, 2020
PS4
Steam
PS4:1.03/Steam:1.0.6

●Function Expansion/Adjustments

  • Additional "Bandit Kings of Ancient China" Officer Data(Wu Yong / Lin Chong / Huyan Zhuo / Hua Rong / Li Kui / Yan Qing)
  • Additional "Nobunaga's Ambition: Taishi" Officer Data(Oda Nobunaga / Takeda Shingen / Uesugi Kenshin / Mori Motonari / Taigen Sessai / Ii Naotora)
  • Additional "Genghis Khan" Officer Data(Genghis Khan / Jamukha / Borte / Latch / Kublai / Yelu Chucai)

●Bug fixes

  • Corrected an issue in which the Specialty "Imperial Seal" could not be discovered.
  • Corrected an issue in which, after a base was felled by using a "Goose" formation, prisoners could not be captured.
  • Corrected an issue in which, the effects of the policy "Expand Castle Walls" were not applied when it was "Lv.5" or higher.
Mar. 19, 2020
Steam
Steam:1.0.5

●Bug fixes

  • Corrected an issue in which under certain PC environments, the game may not start properly after applying the March 19 game update.(Steam® version)
Mar. 19, 2020
PS4
Steam
PS4:1.02/Steam:1.0.4

●Function Expansion/Adjustments

  • Added Chinese voice.
  • Added a "Mid-game Ending" that can be cleared even without unifying all of China.
  • Eased the conditions for determining whether officers can participate in events.
  • Now the "Merchant" command can be executed once per turn in each city, and it can be executed by multiple officers.
  • Improved the AI for how NPC units use fire attacks.
  • Improved the AI for awarding specialties and appointing titles to NPC forces.
  • Added the new traits "Popular", "Contriver", "Benevolent", "Flame Queller", and "Smasher", and changed the traits for some officers.
  • Adjusted the balance of the traits "Robust", "Delicate", "Warrior", "Divine Power", and "Dependable".
  • Adjusted the balance of the tactics "Lone Horseman", "Heaven's Warrior", and "Radiant Thrust".
  • Adjusted the balance of the formations "Fish", "Arrow", "Siege Tower", "Battering Ram", and "Catapult".
  • Improved the AI for dealing with obstacles that exist on a unit's route.
  • Improved the AI for conquering areas.
  • Made an improvement that places importance on the relationship between officers when NPC forces determine how prisoners will be treated.
  • Now, even if the officer of another force is a sworn sibling, spouse, or parent, Employ will fail when loyalty is 100.
  • Now the loyalty of captured officers decreases more easily.
  • Made an improvement that places importance on the relationship between officers when loyalty decreases.
  • Adjusted the balance for duels and dying.
  • Adjusted the balance of the scenario setting "Extended".
  • Adjusted the balance of revolts, as well as the conditions for their occurrence.
  • Improved the balance of supply income.
  • Adjusted the balance of the success rate for capturing.
  • Adjusted the success rate of Placation.
  • Improved the conditions for suggesting Requisition Supplies.
  • For some list screens, adjusted the priority of the order in which information is listed.
  • Eased the conditions for determining which "Confidants" and "Adversaries" can be set when editing original officers.
  • Added a feature that allows the positioning of original officers to be canceled.
  • Changed Wei Yue's policy from "Strengthen Awl" to "Strengthen Snake".
  • Added "Cao Cao" to Yangshi's Adversaries.
  • Added an entry to Help concerning the upper limits for durability, materials, and other parameters for cities depending on their size.
  • Updated some of the UI to accommodate additional content.
  • Improved the speed in which some commands are executed.
  • Improved the functionality for entering numerical values.

●Bug fixes

  • Corrected an issue in which, for the traits "Swift", "Rear Guard", and "Indolent", the activation condition that checks whether a unit is retreating was not applied correctly.
  • Corrected an issue in which the game would sometimes stop when repeating certain operations while the land on which to build a "Stone Wall" was being set.
  • Corrected an issue in which, when the AI moved a unit, the unit would sometimes circle around in the same location.
  • Corrected an issue in which, when the player performed foreign negotiations, some of the processing for the CPU's presentation of conditions was incorrect.
  • Corrected an issue in which, when using Auto Appoint under Area Government, sometimes Barracks would not be set as a development option.
  • Corrected an issue in which, even if the unit of an officer with the trait "Swift" changed to a Water formation while marching, the effects of the trait would not end.
  • Corrected an issue in which the effects of the trait "Vicious Drinker" were not applied.
  • Corrected an issue in which the effects of the traits "Robust" and "Delicate" would not be applied correctly to wounded officers.
  • Corrected an issue in which, when configuring Marching Unit settings, effects of unintended traits were applied.
  • Corrected an issue in which, banished officers could sometimes incorrectly be immediately employed by a subordinate division.
  • Corrected an issue in which, when a force was wiped out, sometimes their specialties could not be acquired.
  • Corrected an issue in which the gold spent for restoring gates was not included in the expenses of the Report Balance.
  • Corrected an issue in which the "Attack" command was not displayed for enemy units that were waiting on a trap.
  • Corrected an issue in which the area for an original force's base could not be correctly selected.
  • Corrected an issue in which the governor on the Manage Orig. Officers screen sometimes differed from the officer that was the governor upon starting the game.
  • Corrected an issue in which, when an original officer was a sworn sibling of two historical officers, even if the officer had not yet appeared in the game, they would be displayed in the sworn sibling section of the historical officers.
  • Corrected an issue in which, when a ruler's rank changed, the loyalty of their retainers was sometimes not set as intended.
  • Corrected an issue in which, even if supply lines were not cut, the icon indicating supply lines are cut was sometimes displayed.
  • Corrected an issue in which, when the troop count of a force was a condition for triggering an event, troops that were currently marching were not taken into consideration.
  • Corrected an issue in which, after the event "Volunteers" became available, the "!" icon would not appear when it became available again.
  • Corrected an issue in which suggestions of an officer who died during an event would incorrectly be executed.
  • Corrected an issue in which, when a ruler was changed during an event, the specialties of the former ruler could not be inherited by the new ruler.
  • Corrected an issue in which, after the affiliation of an area changed during an event, suggestions to recruit officers to ineligible areas were not dissolved.
  • Corrected an issue in which, when territory changed during an event, area information was not changed accordingly.
  • Corrected an issue in which, sometimes free officers would speak during the reporting phase.
  • Corrected an issue in which, when a unit entered a castle, sometimes related units would also disappear.
  • Corrected an issue in which incorrect lines were displayed after receiving damage from a fire trap.
  • Corrected an issue in which, if an officer with the trait "Sleeping Dragon" released a trap, the incorrect lines were displayed.
  • Corrected an issue in which, when an officer raised a flag or staged a revolt, some lines were displayed incorrectly.
  • Corrected an issue in which, by performing certain operations, relay points with no purpose could incorrectly be set.
  • Corrected an issue in which, when an envoy arrived, an incorrect effect remained if the camera was moved.
  • Corrected an issue in which, a time lag existed for the displayed location of a unit with respect to its actual location.
  • Corrected an issue in which invalid data was displayed when creating an original force.
  • Corrected an issue in which the voice for beginning an attack would be played when a transport unit was marching.
  • Corrected an issue in which, between Xipingchang and Gaotang, lines which indicate areas that are adjacent were overlapping.
  • Corrected an issue in which incorrect information could be viewed during the tutorial.
  • Corrected errors in the Help entry for "Poison Swamp".
  • Corrected an issue in which the color of text in the log would sometimes not change correctly.
  • Corrected the years of death for the officers "Zhang Xian", "Lei Xu", "Han Xian", "Yue Jiu", "Chen Ji", "Liang Gang", and "Li Feng".
  • For some scenarios, corrected the years in which the officer "Fu Xun" served the Liu Biao Army.
  • For some scenarios, corrected the status of the officer "Zhang Yan" from "Undiscovered" to "Free".
  • Corrected an issue in which the game would forcibly end after entering specific inputs with a keyboard.
  • Corrected an issue in which, if sound devices were switched after the game had been started up, sound effects would not be played.
  • Corrected an issue in which the game would sometimes forcibly end in Windows 8.1 environments.
  • Corrected an issue in which, if the dialog box confirming whether players want to end the game was opened at specific times, the game would stop after selecting "No".
  • Corrected an issue in which the "Transport" command could not be canceled when using a keyboard.
  • Corrected an issue in which, when using some IMEs, full-screen mode would sometimes be canceled.
  • Corrected an issue in which the game would sometimes stop if, for example, reports came in or the end of the month was reached while the log was focused on.
  • Corrected an issue in which the game would sometimes stop when performing certain operations while marching.
  • Corrected an issue in which, after the duel animation occurred, unrelated icons would sometimes be displayed.
  • Corrected an issue in which, during the CPU's strategy phase, hidden buttons could incorrectly be focused on.
  • Corrected typographical errors and messages.