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About Battles

Battle FlowViewing the Battle Screen

Battle Flow

When your character comes into contact with a monster or strikes a monster with a swing of the staff, a battle will be triggered.
Battles are waged with your party divided into Attackers and Supporters.
Attackers can choose between using weapon attacks or Skills during a fight. Supporters' Skills activate automatically when certain conditions are fulfilled, such as the use of an item or damage being sustained.
When an Attacker’s HP reaches 0, you can choose whether to replace them or leave them in place (do nothing). When all Attackers are wiped out, Supporters will automatically take their places as Attackers. When HP of all members reaches 0, the battle will be lost.

Command List

Attack Carry out a regular attack with a weapon.
Skill Use one of the character’s Active Skills.
Item Use an equipped item. Only available to alchemists.
Defense Guard against incoming attacks and reduce damage sustained until the next turn.
Switch Replace an Attacker with a Follower.
Flee Escape from the battle. This will not always work. In some battles, fleeing will not be an option.

Note: Characters who have been knocked out will only be able to choose “Switch” or “Wait.”

Party

Viewing the Battle Screen

Commands

Select Attacker actions.

Time Cards

Confirm attack order. The character whose icon is furthest on the right will move next.

Interrupt

Characters who can use Interrupt will be displayed here.
As turns go by, the gauge over the icon will fill up. When it is full, press the “Interrupt” button to activate it.

Attackers

These characters can choose to attack using weapons or Skills, and use items.

Supporters

These characters use Assist Skills in accordance with the actions of the Attackers.
HP and MP are automatically restored.

Primal Arts / Interrupt Skills

Confirm any activated Primal Arts or Interrupt Skills.

Interrupt


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