Synthesis and Imbuing
When Synthesizing, you use material items to create another item.
Escha synthesizes items, while Logy imbues battle equipment such as weapons and armor. You can also dismantle items to return them to their original states.
Step 1 - Select the item to Synthesize/Imbue Step 2 - Choose Ingredients Step 3 - Put in all the ingredients Step 4 - Item Completion
Step 1 - Select the item to Synthesize/Imbue
Select the item that you wish to create. An item cannot be Synthesized if the appropriate ingredients are not available, or if the main character's Alchemy LV is lower than the item's Alchemy LV. Your Alchemy LV will increase as you Synthesize or Imbue items.

Selected item and number you possess
Item information
Item detailed information
Selected item and number you possess
If an item's Alchemy LV is high (that is, higher than the main character's Alchemy LV), or if the appropriate ingredients are not available, a marker will indicate that synthesis cannot be performed.
Item information
You can check basic data about items.
Basic data about items

Alchemy LV
Equip. Cost
Use count
Stats and Effects
Item detailed information
From the "Effect List" and "Properties List", you can check the effects and properties of items.
Step 2 - Choose ingredients
Choose the materials to use as ingredients.
If a category such as (Gunpowder) is specified, choose any item that falls under that category. The Effects and quality of the finished item will depend on the items you select. Depending on the material's attributes, the skills you can use in Step 3 will change.

Item to be used as an ingredient
The materials to be used as ingredients are displayed. Items in which "Synthesizable" is displayed can be synthesized by using items you possess. Items that have been selected will be indicated with a checkmark.
Possibility
This displays the effects that can be expected when you throw in the ingredients. These effects will fluctuate depending on the skills you use in Step 3.
Attribute value graduations show the threshold for having effects appear

Attribute value graduation
Items will make effects appear if each of their attributes exceed certain values. When throwing in ingredients and using skills, if the attribute values exceed the graduations, effects will be displayed. For effects you have previously never made appear, "????" will be displayed.
For effects such as a Bomb's "Fire Damage", if the effect appears regardless of the attribute value, a graduation is not displayed.
Using skills for synthesis or imbuing
The skills that can be used in Step 3 are simply the influence attributes of the items to be used as ingredients in Step 2. Also, when using skills, influence attribute points are required. Make sure to check whether the skill you want to use has an attribute bonus, in particular a "trait" attribute bonus, when selecting ingredients.
Step 3 - Put in all the ingredients
Throw in the items to be used as ingredients.
As your Alchemy LV rises, you'll become able to change the order in which ingredients are thrown in, use synthesis or imbuing skills, and more, allowing you to grant various effects to the items you create.
By changing the order in which ingredients are thrown in, using skills, and trying other things, effects and properties will appear, and the performance of your finished items will be improved. Try coming up with ways in which you can increase each expected completed item's gauge and the strength of effects.

Item to be used as an ingredient
Current Element
CP
Completed item prediction
Item to be used as an ingredient
Items selected as ingredients are displayed as a list, allowing you to check attribute values, influence attributes, and CP. When you become able to change the order in which ingredients are thrown in, you'll be able to throw in items in the order you choose.
Traits of items to be used as ingredients

Shown during synthesis only when the item to be used as an ingredient has a trait.
Current Element
When you throw in an ingredient, attribute bonuses that the item has are applied as points to "Current Element".
The number of skills you can use from among those you have learned is equal to this number of points.
CP
Cost Points are required to perform actions during synthesis. They can be consumed to strengthen items.
If you do not have enough, the corresponding action might not be applied. They can be increased with skills.
Completed item prediction
Completed item prediction is based on the skills you use when you throw in items. Effect strength, as well as the attribute values, properties, and largest attribute value for each item fluctuate depending on the items thrown in and skills used.
Property
Properties are special abilities that are carried over from items used as ingredients or that appear when attribute values exceed a certain threshold. If you use the skill "Draw Property", even properties whose attribute value has not exceeded the threshold will appear. You can check properties by pressing the corresponding button.
Checking the properties that will appear | |||
---|---|---|---|
PS4® | Nintendo Switch™ | Steam® | |
Keyboard and Mouse | Controller | ||
![]() |
![]() |
I | ![]() |
Step 4 - Item Completion

When you select "Synthesize", synthesis or imbuing will begin, and the item will be completed.
The number of items that are completed depends on the item. After you have raised your Alchemy LV, you will be able to select properties attached to materials and carry them over to your completed items. Sometimes properties that are not attached to materials can newly appear. The properties that will appear can be checked in Step 3.
